Thursday, November 13th, 2008

Manilla Spirits 2006

by Ben Wiggins

[Editor's Note: Written by Ben Wiggins in December 2006 after returning from traveling to World's in Perth and beyond. Published today on the two-year anniversary of Ben's participation in this great tournament].

The Philippine heat hits as soon as you clear customs. Do people play in this? Heck, do they walk in this? When the outside air is warmer than my body temperature at 6 in the morning, I know I am in for a rough tournament. I’ve come to this archipelago in search of a tournament that I was told I could not miss, at least not as long as I was within a thousand miles of it. I’m also intensely curious as to what kind of Ultimate world it takes to support a tournament with such a fairytale reputation. One week after the conclusion of the Worlds 2006, in Perth, I am obeying the advice of my friends and strapping the cleats on again for the Manila Spirits tournament.

The Philippine islands (all 7,107 of them) make up a developing nation in Southeast Asia. 90 million people live on about as much land mass as Arizona, though with a shade under twice the coastline of the United States. If God really wanted us to talk to the fishes, this would be the place for him to make the introduction. While the main island, Luzon, is home to the capital and most of the influence, without air and sea transport this country would be totally impenetrable past Luzon’s arable valleys. Manila may look like Taipei or any other modern city from the air, everything below escalator-height flirts with rampant poverty. Disasters are a fact of life. The natural kind include the volcano that blew 15 years ago and the typhoon that tried to get me (and, soberingly, triggered mudslides that killed thousands).  This is to say nothing of unnatural disasters; this country is still working to heal from WWII. Is this where I was really directed to find a burgeoning ultimate scene? My Lonely Planet guide seems to be shaking its head and pursing its lips, trying not to give me the bad news. Seattle this is not, it seems.

As usual, I have whored onto a squad through a friend of a friend. My new team, Shanghai, is mostly comprised of expatriates, which is not unusual in the Asian ultimate
scene. White faces are the majority on most of the visiting teams, probably in large part due to the costs involved in traveling. For the most part, expats get paid expat rates, which means they have the money to travel. In fact, some of my teammates require a tournament every 2-3 months to reset their visas by leaving the country.

Conversations about each team usually hinge around a reluctant acceptance of the fact that most teams have yet to really sink the hook of ultimate into their communities in a way that produces fully-local teams that can travel. Similar to many American small-town organizations, I think, in that ex-college players dominate and it takes time and effort to get the locals onto the field. Communities in the States grow much more rapidly when colleges feed precious new blood into the system yearly (especially new blood that tends to enjoy the simple unpaid pleasures of helping with organization). Without those natural feeding tubes, non-college-ultimate towns in Asia and the US alike are restricted to the random flow of experienced players. [Youth ultimate (on both sides of the Pacfic) is on a huge rise, but still contributes less to the total makeup of most scenes…that’ll change, though.] Ex-pats are responsible for spreading the game throughout Asia, to the point where (reportedly) there are very few Asian countries you can’t find a pickup game in, if you are willing to do some research beforehand. Local involvement in those games is increasing in leaps and bounds in many countries, and expats are more and more becoming teachers and captains rather than the bulk of the squad. Shanghai, at least for this tournament, does not fit that mold and our team might as well be a hat-tourney team on the West Coast, plus a couple of Philippinas. The two local members of the team host us for the weekend in brilliant fashion.

Feeding and sheltering on Friday quickly gives way to readying for another Asian tradition: the pre-tournament party. I’ve seen Friday parties in the States, but in Manila they are serious about getting friends together on the day before the play. As Friday night draws to a groggy, absinthe-y close we are well-fed, loaded, and excited to play in the morning.

The Manila tournament is a lesson in limited resources. Since fields can be tough to find, especially on the heels of the rainy season, we are limited to an expensive park that can fit 6 fields at a time. This is THE grass tournament of the year here (there is a Beach tournament in March) so everyone is in, even with Worlds having sapped the energy of many of the top players. 19 teams are registered, 14 are Philippino. (How many states do
you know that will put in 14 teams in a co-ed tournament?) Games, therefore, are shortened to 1 hour each, with a mandatory 5-minute halftime at 30 minutes (or 7 points, whichever happens first). While this seems shockingly short, it does not take the entire half-hour for me to wish for mandatory quarter breaks. This heat is for real. Teams have 3-4 games during the day, and a smattering of 3-4 byes throughout.  Labor and
organization is not limited, however, and the tournament runs more smoothly than most American tournaments. Kudos to the organizers who obviously, and deservedly, take great pride in their work.

The level of play is a very interesting topic. In the US, I feel like I can usually walk onto any given field and be able to describe the level, at least in general terms, within about 15 seconds of the first pull. I’m out of my element in Asia, though, and defining what I am seeing on the field is tricky. More subtle, somehow. In coming to my own understanding of how this country plays Ultimate, I was struck by a couple of things:

1. The average player is significantly more skilled than I expected them to be.
2. The average teams are hindered much more by fundamentals than by strategy.
3. The best local players are inexperienced, and though skill and athleticism are not limiting, consistency and guile is.
4. Perhaps most important: Excluding expats, no one here has played more than 5 years.

I was shocked when I learned #4. Even your city pickup game probably has a couple of people that have played for 7-8 years, if only at a pickup level. The vast majority of Philippine players have played for less time than the typical learned-in-college senior. Comparing this nation’s Ultimate to a developed scene (Chicago or Sydney, perhaps) would necessarily show a lack of finesse. More fairly, to compare against a younger scene (one where most or all of the players are relatively new to the game) is wonderful. In less time than most cities take to develop a league, the Philippines have regular games and leagues, spread throughout a poor country on many different islands, and hundreds upon hundreds of local, young players picking up the game at a relatively high level. I repeat: I was shocked.

There is no better display of this growth, I think, than the Boracay Dragons. Despite their obvious handicap (being forced to live on a tiny island paradise), this is a young, exciting group of devoted and developed players. Ranging from 11 years old to 40 somethings, the Dragons are the kids of the scene. They are exciting and impatient. Impressively raw skill. They challenge the best players, and even the All-Star team is looking over its shoulder. The best players know that Bora, and teams like them, are the future. One 11-year-old, in particular, could play with the best high-schoolers in Seattle, without a doubt. This is a team that keeps a daily pickup beach game going in their hometown. In fact, the one story told without fail is how these kids are nearly unbeatable on the beach. [Editor's Note: it turns out that the Dragons are beatable on the beach…but only in the World Beach Finals, in Brazil. They are still unbeaten on home turf, and are gunning for future beach glory after their performance at Beach Worlds]. Theorizing wildly, other players speculate on this penchant for Oceanside success…Because they grow up on the sand? Differential body mechanics? Maybe it is the style of throwing to space and aggressively attacking the disc that makes them very good on grass and downright frightening on sand. They throw fast and low, they run hard, they bring it on D. And they are only getting better.

After more cups of cold Milo and 6 games, my team made it through the semifinals after a challenge from Saipan. Ostensibly a Chinese team, this is in fact more accurately a post-military team of expats that seem to all be ex-lineman and somewhat new to the team–as if a Navy base intramural football team had decided to take up Ultimate for a little more fun and travel. They played hard, and while they had a much more intense persona than any other team at the tournament, they had good spirit and seem to
have fun learning a new sport.

Our opponents in the finals were known simply by the name of the host organization, PULA. This is the Philippine All-Star team, fresh off a showing at Worlds in the mixed division. They finished 30th out of 40, but with a bullet (having come in seeded 35th). Several top players had taken this weekend off, but the team on the field was a good representation of the caliber, if not the depth, of the top of the Philippine game.

The final started, with PULA struggling to match the level of our Shanghai (an assortment of expats included several very, very good US players, a former Furious player, and 3 current Sockeye players). PULA had crushed every opponent to this point, and were not yet ready for a team that would not turn the disc readily (2 turns in the first half) and that played more sophisticated D. In reality, the real game started around halftime, when PULA began to realize that their opponents were not untouchable and that, in both athleticism and skill, the match was roughly equal. The second half played out almost perfectly even, score-wise, and PULA was able to show off some of the things that they do well.

More specifically, then. PULA (and Philippine ultimate in general) is very advanced in terms of offensive strategy. Each team seems comfortable with vertical stack offense, though most choose between several horizontal stacks for their offensive points. In games featuring 2 Philippine teams, typical points involve both teams using flat-stack configurations to set up huck looks, isolating middle cutters to either immediately cut deep, or cut in and launch long throws. PULA typifies another common advance among
the islands; they commonly place a main handler downfield to be a primary in-cutter and then provide the throwing threat from the middle of the pitch.

The physicality of pivoting and faking is very well understood; most players at all levels have nice balance, good reach on their throws, and pivot actively with the disc. Like most younger players, they tend to direct their body away from the center of the field when on the sideline, but this is to be expected when the premium is on completing short throws or throwing hucks rather than breaking down the defensive mark. On the other hand, this is a young team that does not fake with each other. While a thrower might fake well, it usually is not a threat if the defense communicates well, and players do not react to each others fakes to pick on defenders. Again, these are subtleties that are developing and will continue as breaking down team defense becomes more important.

This dichotomy of good physical fundamentals but less refined improvisation repeats itself in areas like downfield defending, marking, and cutting. The best Philippine players seem to be a season of club ultimate away from really being very impressive. Having more high quality tournaments is always a goal that comes up in conversations about improvement. Experience is the key for this country’s scene in general. The Japanese seem to be an excellent example of this. They have recently transformed their overall level of national play from skilled to top-level [Editor’s Note: since the writing of this article, Japanese men’s and women’s teams have solidified their places in the top echelon of Ultimate. Notably, the Japanese women were the only team in 2008 to beat Fury, and they did it twice. The Buzz Bullets beat every opponent at World’s not from Canada or the US]. It seems that they have made a focused effort to bring in that influence, both by competing in US tournaments (The Emerald City Classic in Seattle, for example) and by bringing top North American talent in (hosting Furious for a tournament, bringing in coaches from across the Pacific). Can this be done in the Philippines? Unfortunately, this is not likely to be cheap and the Philippines is not a country that can afford to send teams abroad often. While this capacity is growing, it can probably not be counted on to be the major factor in improving the level of play.

Philippine ultimate has some interesting highlights. For starters, play is extremely quick. Similar again to the Japanese, Philippine play has a faster side-to-side feel and very quick movement of the disc, especially downfield. This is not to say that Philippine ultimate is like a baby version of the Japanese, but their styles do have some similarity. You can see the seeds of a very effective style of offense that, in true Philippine tradition, will be able to blend the quickness of the Asian game (both offensively and defensively, on the mark) with the long-ball game of North America. Several times in our game, the rhythm of short-short-dish-long was able to open up deep shots against us, putting to use both the handling skills of short, quick players with the raw athleticism of their deep threats. It is true that Philippine ultimate is inconsistent. It is similar to watching a very good college team that can look amazing on one point, fumbling the next. As this next generation of strong national players comes through, look for the inconsistency to be weeded out at the top, and the rapid, precise play to become more expected.

I was less interested in individual play than in the general level, but two players in particular illustrated the potential of the scene right now. Suffice to say, there was at least one player under 22 of each gender on PULA that could be playing big-time club in the US. ********* [Editor’s Note: Names removed because the author didn’t ask their permission to use their names before publishing] plays ultimate when he is not competing in rock-climbing events. He is one of PULA’s main handlers, and backed up his Mohawk by being savvy with the disc and active without, as well as being quick and tough enough to match up with our best handlers. He seemed to epitomize this Philippine style; the ability to play the short game with half-an-eye on the goal from any distance. On the female side, it took me all weekend to convince myself of what I thought at the first round: PULA’s best woman would make Riot, today, as a defensive handler that would get blocks and keep the disc moving quickly. Her name is ***, and she is 19 years old.

The Ultivillage revolution is alive and well. UPA games are watched and digested here, as they are throughout Asia, by voracious young players. What used to take decades will now take mere years. The information is out there. While a US$20 subscription might be out of the realm of household possibility, there is always the Asian solution: knockoff. Ultivillage is either going to be pleased or enraged to know that it is in many homes
in the Philippines. The influence is spreading, but mostly through black market copies. The availability of game footage from top teams has had a marked effect on increasing the level of play.

Growth in skill and numbers is assured here. Philippinos are devoted sportsmen, and the game is cheap to play and develop.  Self-officiating has not yet been challenged by the growth of competitive play, but it seems an easy place for Spirit to continue to flourish, and it has. There is not a huge emphasis on cheering or costumes, but it is typical of this
country to play with a smile and to enjoy good competition. The combination of expat coaches and local leaders has done very well. The post-tourney celebration was, in fact, one of the most spirited ways to end a tournament I have ever been a part of. Following the game and the trophy ceremony, a troupe of fire-dancers and a native drum corp led the dancing and singing through dusk and into dark. By the end of the official festivities, 90% of the tournament was still on the fields, sharing drinks and food. Small groups of people split off to play smaller disc games, or simply to catch up with old friends. Other three- and four-somes scattered to quieter areas to discuss strategy, recount games, and trade advice on skills—and these were not solely the elite players. A very healthy attitude of self-improvement and mutual support exists well after the tournament is over.

After Worlds, I had left Australia sorry to leave such a fun tournament, and relatively neutral about the level of international play. Other countries are improving, but still in general behind North America. After Manila, however, I left with the understanding that I had seen something young, something guaranteed to grow strong quickly.  The Philippines are an exciting place to watch Ultimate right now. I found it similar to watching middle- or high-school Ultimate in the US: no matter how good it seems right now, you can envision how much better it will be in just a few years. You can watch individuals and teams get better every game, to say nothing of over the course of a tournament.  I would be amazed at the development even if we weren’t in a disconnected, exposed, developing country. This rapid progress, given the difficulties inherent in sports growth in the Philippines, is a tribute to the people that coach, organize and play here.

LINKS: Philippine Ultimate Association & Manila Spirits 2008

Monday, October 20th, 2008

Test Footage

by Andy Lovseth

Recently I bought a Kodak Zi6 pocket video camera. My intentions are to take it with me to Sarasota and grab a couple of action shots and maybe a few interviews.

I took it with me to Southwest Regionals in Denver a few weeks ago. During the Bravo/Condors Final I took this video of the Condors’ Danny Karlinksky throwing a I/O forehand huck which is intercepted by Bravo’s Andrew Mangan (not Clark Bishop as previously reported. Sorry Clark).

Sorry Danny, don’t mean to pick on you.

Saturday, October 18th, 2008

Query: Sarasota Accommodations

by Andy Lovseth

Hey everyone, Andy here.

So Nationals are less than two weeks away and I have yet to procure a place to stay over the duration of the tournament. I was wondering if there any players, spectators, or officials who are looking to share a room or add another guest to a house or condo. I am open to any arrangement (distance or money-wise).

Or if you have any ideas of good places to stay, that would also be welcome.

Hit me up at The Huddle email address at info@the-huddle.org.

Thanks, and I hope to see you in Sarasota. If you want to talk shop or have a beer in Florida, let me know. That could be cool.

UPDATE: Thanks to the guys on El Diablo. I’ll be staying with them.

Tuesday, October 14th, 2008

Northwest Mixed Regionals

by Ben Wiggins

The adage goes that the winners get to write the history books. With that in mind, we received this write up of Northwest Mixed Regionals from Mischief player Chris Doyle who, along with his teammates, won the ever-competitive region.

Saturday morning started out as a crisp Autumn morning in Corvallis with temperatures in the high 30s to low 40s. The layer of frost on the field quickly melted off and by the times games began, the temperature was up and the air was still. Our goal for the weekend was to play each game with intensity and focus regardless of the score.

Our first game was against Night Train, a team we know well from our Section. We came out strong, getting D’s that led to scores to start the game off 4-0 and eventually taking half 8-2. With the game well in hand, our players and sideline lost some of the focus we were striving for and the final score of 15-8 reflects that.

After a bit of stern lecture from our captains we played Montana’s Bozo’s with renewed dedication to our tournament goals and won 15-4.

Our final pool play game was against the first seed from Oregon. All we knew about them was that they’re a non-practicing team of pickups, primarily from Carleton College. Historically, the Oregon section isn’t especially strong so it was difficult to judge what the relative ease with which they cut through it meant. No one likes to have an unknown wild card in their pool, but as it turns out, while they had a number of athletes and good players, they didn’t have the experience together or the consistency to run up the score. Hunzicker settled for a bunch of good-natured heckling about how serious we all were.

Going into the tournament, we knew that the 16/4 format would put us in great position to lock up a spot to nationals on Saturday afternoon. Also, as we suspected from the start, that road would lead
us to the 2007 Mixed National Champions, Shazam Remains. While their roster has changed a bit this year, since Worlds, we had only beat them once before (this year at Spawnfest/ECC where we came from behind to win 16-14). The wind had picked up slowly throughout the day and we thought we might see a couple zone points during the game.

We started off strong scoring on defense to start the game to go up 4-2. Shazam decided to shift strategies and began a campaign of two to three passes followed by a huck to one of their women. We were slow to defend against this due to some missed bids and a couple misalignments where we ended up leaving a thrower or a receiver open. They managed to break us on offense a few times including coming out of half to take the count to 6-9.

The most contentious part of the game came when one of our cutters was fouled in the end zone before scoring on his second attempt. He proceeded to spike the disc… accidentally straight sideways into a Shazam player’s stomach. It took a couple points for both teams to settle down after that and we finally managed to iron out the defensive errors that had plagued us in the first half and began
converting on offense. We closed the game out on something like a 4-1 run to win 15-12.

We were excited to win such a tight, tense game and a few teammates commented that they’ve never been as happy winning a game at Regionals before. The celebration was short lived, however as we knew that our finals against Mental Toss Flycoons would be a challenging affair. MTF have been consistently gaining strength over the past few years so their “upset” win over D’oh was not unexpected.

The MTF game works off their quick handler movement and a favorite play of theirs is the dump, dish back to the thrower to a huck (often to one of their standout tall women receivers). Finals saw them
playing a lot of force-middle and with poaches coming off our handlers. This caused us to play quite a bit of horizontal stack and to move the disc amongst our said handlers. We started the game off
trading points but much like semis, we found ourselves down by three during the first half.

A number of long points punctuated by great defense by both teams ensued but we were able to fight back and regain a lead at 11-10. This was the first game of the tournament where we had to tighten our subbing rotation and were primarily playing our top two offensive and defensive lines. With the soft cap on and the game to 12, Flycoons was forced to put up a high stall huck that captain Mark Smith reeled in, broken right hand and all. After working it up the field, Smith then pulled down a high break-mark score to cap off the game and his first turn-over free tournament.

I watched a few other games this weekend as well. I love those guys on Brass Monkey and was hoping they could pull it together for one last run at Nationals, but they were killing themselves with drops. CTR played a great last couple of games and ended up losing to Shazam in the 4/5 game to go. They play a smart offense but don’t have the raw athletic prowess to compete with the top teams. Night Train also performed above their seed and seemed to be playing well. Psychoplastique, a team from Edmonton, was looking speedy and athletic in the couple points I saw of them in pool play.

I think the best four teams from the region are being sent to Sarasota this year and I think there’s a good chance that both strength bids will be back in the NW come ‘09. However, given our early season losses out of region and previous champs Shazam coming in as NW #4, seeding for nationals is going to be difficult. There seems to be quite a bit of parity in at least the top 8 mixed nationals teams this year and I would caution against underestimating any team there. It seems like seeding in mixed is often more difficult than for the other divisions due to a number of factors. The lack of out of region play seems to be the biggest with many teams not committing to traveling more than a couple hours outside their respective regions.

Congratulations to all the NW qualifiers and thanks to Jon Ladd for putting on a great tournament. I’d also like to say thanks to my teammate Wes Chao whose writeup of the tournament I used to refresh my memory and plagiarize my structure.

Great stuff from Chris. The Mixed Division in Sarasota is going to be as strong as ever; it will be interesting to see where all of the Northwest teams land in the final standings. Is all in the top four possible?

Monday, October 13th, 2008

UPA Club Championship Fields Set

by Andy Lovseth

This past weekend the final round of Regionals took place, finishing off the qualifying for Club Nationals in Sarasota. Below are the lists:

OPEN
- Sub Zero
- Machine
- Ring of Fire
- Truck Stop
- Ironside
- GOAT
- Bodhi
- PoNY
- Sockeye
- Revolver
- Jam
- Doublewide
- Chain Lightning
- El Diablo
- Johnny Bravo
- Condors

WOMENS
- Pop
- Nemesis
- Backhoe
- Loose Cannon
- Lady Godiva
- Brute Squad
- Captials
- Ambush
- Fury
- Riot
- Traffic
- Ozone
- Showdown
- LaYuma
- Rare Air
- Box

MIXED
- Alpha Cobra Squadron
- Peppermint Bon Bon
- Hooray
- AMP
- Quiet Coyote
- Slow White
- Puppet Regime
- Mischief
- Flycoons
- D’Oh
- Shazam Remains
- Chewbacca Defense
- Bucket
- Guillermo Y Compania
- Barrio
- Cougars

MASTERS
- Surly
- Old Style
- O.L.D. S.A.G.
- Chesapeaked
- DoG
- Glum
- Troubled Past
- Throwback
- Mileage
- Anejo
- Old And In The Way
- Double Black

Let the seeding speculation begin.

Thursday, October 9th, 2008

Who the #@$! is El Diablo?!?

by Andy Lovseth

The other big surprise coming out of South Open Regionals this past weekend was El Diablo, out of Charleston, South Carolina and Savannah and Atlanta, Georgia. Many spectators expected Ronin out of Florida to capture the third bid to Nationals. In the end, El Diablo came out on top.

We caught up with Mike Nash of El Diablo to hear more about their weekend and find out more about his relatively unknown team.

Last weekend in Austin, TX, El Diablo was able to scratch and claw their way through the backdoor in the tough 3-bid, 16-team format. After a fairly quick opening game against Turbodog, Diablo faced the 5th seed, Ludicrous Speed, in quarters. Ludicrous Speed is a club team formed by players in and around the University of Arkansas program, and a team which we had never seen before. Knowing that the losers of quarters had two more backdoor games on Saturday (lasting until 9:30pm), we knew the game was a must-win if we wanted to advance to Nationals on Sunday. As such, we treated the game like the finals—bringing our full array of defensive and offensive looks. In a slight upwind/downwind game, we were able to go up comfortably 13-7 before finally closing out the game 15-11.

Our next game was against Chain Lightning, who no doubt wanted to exact some punishment for their near-loss against us at Sectionals. Chain came out fast and took advantage of offensive miscues with quick deep strikes to take the lead 4-0. After the slow start, we traded the next 4 points to half, down 8-4. At halftime, we decided to conserve our offense a bit to prepare for the potential 4-game day on Sunday. Chain was very hungry and continued to take advantage of mistakes until the game ended 15-6.

Sunday began with a 5:45am wake-up call, as warm-ups began in the dark Texas morning at 6:45 for a 7:30 game with Grit. We have never faced the Dallas opponent, but we were able to take them out of their comfort zone by denying their swings and playing a flat-mark until mid-field to prevent their hucks. We took the game 15-10 and headed over to see the end of the Ludicrous Speed/Ronin game two fields away. In a very exciting game with lots of deep throws, Ludicrous Speed brought a zone defense at double-game point that forced a dropped hammer 20 yards away from the end zone. One incredible catch later, the boys from Arkansas had secured a major upset.

While Chain played Doublewide in the finals, the four remaining teams battled in the backdoor. We dispatched Ludicrous Speed easily 15-6, while Ronin was entrenched in another tight game – this time with Grit. Dallas held the lead most of the game, but was broken near the end to bring it to double-game point. After two turns by both teams, Grit proved to be the more patient team and punched the disc into the endzone. Meanwhile, Doublewide had defeated Chain in a 17-16 affair; that set up a rematch between us and Chain for second place while Grit and Ludicrous Speed fought to advance to the final game-to-go.

We decided to attack early in the Chain game and hoped that they would be caught off guard after a tough finals loss. Quickly, the game was tied 5-5; however, Chain awoke and amped up the defensive pressure to take half 8-6. Again, at halftime our captains convened and decided our best shot to advance to Nationals would be in the 3rd place game, so we decided to rest our offense and allow our defense to take some upwind reps. It would not have mattered, however, as Chain was not to be denied and played with some furious defensive passion to close the game out easily in the second half.

Finally, we had arrived to the final game-to-go, the game which we planned to be in all year, except with a different opponent. We would face Ludicrous Speed for a third time, and despite my comments otherwise, the outcome of the game was not in doubt. Ludicrous Speed relied on a short rotation and could not handle our defensive pressure in their 4th game of the day. Even with some sloppy play towards the end, we were able to close out the weekend with a 15-8 victory and a mob scene in the middle of the field complex.

Our team runs primarily horizontal stack offense, with occasional side-stack looks. Eric Olivier and Stephen Salley are the primary cutters, with Michael Spear providing the truest deep shots. On defense, expect Ryan Archibald and Wes Hall lined up against opponent’s main cutters, with Ben Slade providing explosive offense after turns. We are young, with an average age of 24 and 7 players involved in the college series next spring. However, we are continuing to improve at every tournament, and the trip to Nationals will be extremely valuable for future recruiting.

El Diablo’s victory is a breath of fresh air in a club scene dominated by a handful of entrenched elite teams. We’ll see if they continue to shake things up in Sarasota.

Wednesday, October 8th, 2008

Doublewide Wins South Open Regionals

by Andy Lovseth

This past weekend Doublewide, the club Open team out of Austin, Texas, was the surprise winner of the South Region, defeating favorite Chain Lightning from Atlanta, Georgia. Doublewide standout cutter Kiran Thomas has graciously given us a recap of this past weekend’s events:

The weather for our Semifinals game against Ronin saw winds of 10-15 mph creating a slight upwind/downwind situation. Initially, Ronin ran a man defense but it became apparent that our cutters were having their way downfield. Midway into the first half Ronin started to run a 4 man cup to slow Doublewide’s offense. This generated a few turns for Ronin but their transition offense had no luck in putting the disc in the upwind end zone.

In the second half, their zone was eventually neutralized by the play of Doublewide’s handlers who were able to go through and over the cup. Essentially this game came down to Doublewide’s ability to generate and convert turnovers and Ronin’s inability to score upwind. Final score 15-10 Doublewide, to setup yet another Regional Final with Chain Lightning.

Sunday’s weather could be best described as a gusty cross-wind. The game started out great for Doublewide as our defense continued increasing our conversion efficiency by capitalizing on a Chain miscue to take a 1-0 lead. After Chain put in their first score, the first offensive point for Doublewide was a grinder for our cutters, as it seemed like nickel and dime in-cuts were all that was available. Chain’s defense clamped down in the end zone and generated a turn on a dump getting a break back to make the score 2-1 Chain.

The two teams continued to trade, showcasing different styles of offensive play. Chain’s athletic and tall defensive deeps and sagging handler marks forced Doublewide’s offense out of our horizontal stack to a vertical stack. This allowed our offense to swing the disc and hit open under cutters for big gains. Those big in cuts opened up the deep space for 20-25 yard scores. On the flip side, Chain’s offense seemed to somehow always run the disc up the sideline eventually putting up beautiful 50 yard hucks to answer back. Both offenses traded points until right before half when Chain had an errant first throw. Doublewide’s defense was again able to capitalize on Chain’s mistake to take half 8-7 with our offense receiving.

In the second half, after some efficient offense by both teams, Chain was able to close the 2 point deficit and go on a 3 point run because of their defense’s ability to generate blocks off of great bids. One of these great bids was a nasty Callahan on an in-cut to take the lead 11-10. Doublewide’s offense was somewhat rattled but settled down to start trading points again with Chain’s offense. Doublewide’s defense began to apply more pressure on Chain’s offense by consistently pinning them deep in their end zone with well placed pulls and zone crumbles. Although Chain was able to work their way out of the end zone multiple times, it seemed as if they were a throw away from giving Doublewide the lead back.

Eventually, Doublewide got the turn they were looking for based on this end zone pressure and capitalized with a cross field hammer to take the lead 15-14. With the cap on, both teams traded points for the rest of the game. DW’s offense punched in the double-game-point score with what got them there in the first place: swinging the disc and great cutting.

Doublewide’s victory shakes things up for National’s seeding. Chain Lightning was expected to be a top 5 or 6 team, but with their loss the seedings look to be more up in the air. We’ll see how things pan out in the Central, Northeast, and Southwest Regions this coming weekend, and we’ll get a full picture of what to expect in Sarasota.

Monday, October 6th, 2008

Northwest Open Regionals, Day Two

by Ben Wiggins

Great weather today for the Northwest; just about 60 degrees, a thrower’s wind (8-ish MPH, just enough to allow only good throwers to hit the endzone from anywhere, but not enough to make them shy), and very little rain.

Did the 15:3 format scare anyone? With the possibility of a 4-game day, all four top seeds crushed in the first games, all about 15-8. Usually, someone overlooks a lower seeds and get themselves in a tense or tight game, but this time all four top seeds came out of the blocks ready.

Semifinals featured two very familiar matchups in Revolver/Jam and Furious/Sockeye. The second of these was a high-turnover game, with lots of long points and few clean offensive plays. Both teams used big defenders against the other team’s smaller handlers, and neither team tried zone more than once.

Revolver beat their rivals to advance to Nationals, and the finals with Sockeye was a very tight affair. In the end, after two hours, there was only a pair of overthrown hucks to separate the teams and allow Sockeye to pull out a close one.

Jam versus Furious was the obvious main event, with two of the world’s top teams in a game-to-go. Jam took an early lead, 7-5, but Furious started throwing to Lugsdin deep and around the endzone to bring it back to 13-13 with the advantage. (It’s only in games like these, with little wind, where you realize late in the game how glad you are that you chose offense…or how sorry you are that you lost the flip. Until we start using non-rally scoring, that advantage will always be there).

Jam needed a break, and made a couple of really gutsy throws (a Bruss hammer to Boo, in particular, from the backhand sideline to the far cover) just to stay in striking distance. A first-throw mishuck should have killed them, but they tempted Furious into a blady huck of their own. Jam squandered a chance to get the break they needed on a low huck, but at 14-14 they scrambled to cover the endzone after a huck, forcing an additional dump swing that was mishandled at the far sideline. Greg Husak immediately found Jeff Eastham on a looping long forehand, and two lefty backhands later they had their crucial D-point.

Furious, running the same Lugsdin/Grant/Seraglia/Pottinger/Hibbert/Ortiz line out, hucked from the forehand sideline to Grant. Last point; the Jam combination of Saunkeah/Watson/Remucal/Steets gives them a lot of deep options, and Justin Safdie is on as well to cap what has likely been his most complete tournament since joining Jam. Four throws into the point, Bart bursts free down the forehand sideline for a low out throw, and no one but Bart is going to catch it. 16-15, Jam going to Florida, and Furious is out of the show for the first time this decade.

Saturday, October 4th, 2008

Northwest Open Regionals, Day One

by Ben Wiggins

The elements ruled the day, occassionally letting us get a glimpse of traditional Ultimate between long periods of field-position battles.

The biggest effects were in Rounds 3 and 4. The gale blew in during the first 5 minutes of Round 3, gusting about 35 mph and causing misthrown 2-footers to blast all the way to the far downwind endzone. Hilarious, but also pretty devastating for teams that lost the flip (or, worse, winning the flip and failing to have predicted that the weather would be so much more important than the first possession).

Teams that were able to make forced throws were the most successful. In those conditions, players that are limited to “good” throws, flat and calm and with long pivots are going to be relatively useful. You need to be able to get a quick huck off, sometimes throwing a backhand bomb against a force flick (something that Tim Gehret is very good at). Zones need to keep the disc in front of them, occassionally allowing some yardage on a swing as long as it didn’t lead to a second, yardage-gaining, throw back through the middle of the field.

Round 4 brought the Jam/Sockeye and Revolver/Furious matchups while the wind was still howling. There were no real upwind threats in either game very early, and then the wind started to die down. All four teams had to adjust to the new conditions: defenses had to stop allowing large underneath cuts (playing for the punt) and offenses had to regain confidence in their ‘across’ throws (short breaks and dump-swing combinations).

That team meeting that your team had 4 months ago when you decided who was going to decide strategy? All of the sudden, that meeting is really important. Did you decide to have meetings during time-outs between strategists, or did you decide to ‘just figure it out, we’re all pretty smart’. Did you empower the rest of your players to voice opinions (’Hey, the wind isn’t that bad anymore, we can just work it in’) or have you been stomping the voice out of them in favor of iron-clad discipline? Has your strategist group been imagining these weather possibilities and practicing different subcalling, or have you been working on an O and D that only work in 15 mph of wind or less? These decisions probably started months ago…and if you made mistakes then, or were forced into certain decisions (by team experience, competing personalities, etc) then you are hurting now, and the top 4 teams in the NW have an advantage over you.

That isn’t the most important point; my real thought here is more that early-season decisions can come back to sink you, and early planning is going to have a direct effect on Regionals.

Sockeye defeated Jam 14-8, and Revolver won over Furious 10-5.

We’ll see how that works out tomorrow.

Monday, September 29th, 2008

Sectionals: Weekend Three

by Andy Lovseth

The final weekend of Club Sectionals wrapped up this past weekend with a small handful of tournaments, including the Capital Open Section which was postponed from Weekend One due to wet weather and field concerns. That Section was handily taken by Washington, D.C.’s Truck Stop.

Of other note, Boston’s Ironside ripped through the competition of the East New England Section.

Next weekend we look forward to the Mid-Atlantic Open Regional where we’ll see Ring of Fire, Truck Stop, Forge, and Pike battle for the two or three spots for Sarasota.

We’ll also see the strongest Women’s Region, the Northwest, battle in Burlington, Washington with Fury, Riot, and Zeitgeist competing.

Finally, the Open Division of the Northwest Region will see some of the country’s best fighting for three spots. Not Sockeye, not Furious, not Jam, not Revolver are a sure thing to make it to Sarasota. It will be interesting to see which of these teams will be left out of Nationals.

Tuesday, September 23rd, 2008

Update on UPA BOD Election Coverage

by Ben Wiggins

Follow-up questions have been sent to the candidates, and we are asking for responses to come to us in time to publish our Special Feature on the Board Election early next week.

These questions have been crafted using the candidate statements, audio interviews, RSD history, and independent research with other Ultimate players who responded confidentially to our inquiries.

Stay tuned for the answers on Tuesday, and then the start of the election on Wednesday!

Monday, September 22nd, 2008

Election Coverage: Wrapping Up the Research

by Ben Wiggins

The Huddle is finishing research for coverage of the UPA Board Election. Our goal is to provide fair, informative coverage of the candidates in a manner that is positive (fitting the impressive qualifications and energy for the sport that the candidates have shown).

If you have a comment or a story that you think the editors should know about any candidate, please write to us at info@the-huddle.org. We will hold all contributors completely anonymous, regardless of the nature of their information. The Huddle will use all available information as responsibly as possible in crafting and publishing an opinion about the candidate pool.

Do you have something about a candidate that The Huddle needs to know? Please write to us at info@the-huddle.org.

Monday, September 22nd, 2008

Sectionals: Weekend Two

by Andy Lovseth

The second weekend of the UPA Club Series saw less competitive action than the first. Throughout the country the heavy favorites showed why they were heavy favorites and made short work of their Section.

Chain Lightning (East Coast), PoNY (Metro New York), Backhoe and Ring of Fire (North Carolina), Mischief (Northern California), Sub-Zero and Alpha Cobra Squadron (Northwest Plains), Doublewide (Texas), and GOAT (Upstate New York) all easily took first in their Section.

The one big story this weekend came out of the Mixed Division in the Northwest Region. Seattle’s Shazam, defending UPA Mixed Champions and this year’s Team USA, lost in the Washington/British Columbia Finals to D’oh!, a longtime, newly reunited Seattle squad.

We get a recap of this double-game point victory from D’oh! captain Gabe Pedersen:

D’oh! came out really hot. We got a break on the first point with Joe “BJ” Sefton, and Bert Abbott playing out of their mind D. After trading a few points to 4-4, D’oh! up a break, D’oh! struck again going up two breaks. D’oh! had the chance to take half up two breaks at 8-6, but the reigning national champions would not see it happen. Led by excellent defense by Jon Ladd, Will Whitwell, Mike Schwin, and Megan Zdancewic, Shazam breaks twice to end the half on serve 8-7.

The second half begins with D’oh! receiving the disc. D’oh! was moving the disc, but an unfortunate drop leads to a fast break and long huck to Will Whitwell for the goal to make it 9-7, Shazam up a break. After scoring quickly, D’oh! saddled up a strong defensive effort and gets the turn only for Emily Grad to get a D near the Shazam goal line. Two throws later, Shazam was up 10-8. The following possession, D’oh! would score quickly when James Evans would score on a 65 yard huck from Greg Shiring.

The next Shazam O point saw many turns by both teams, but D’oh! answered the call, and put the disc in the endzone for a 10-10. D’oh! would add a break on the following point to make it 11-10, and then two points later to go up 13-11 before Shazam would make their final push to victory. Up 14-12, Shazam scores a really easy O point to bring the score 14-13. After a Shazam break, D’oh! is left what was thought to be double-game point, at 14-14, but after a captain’s meeting at the middle of the field, the SC and both captains decide it will be a game to a hard 16.

Both D’oh! and Shazam score easily on their next O possessions, so D’oh! received at 15-15, double game point. D’oh! works the disc up field and James Evans gets off a nice huck to Joe “BJ” Sefton for the apparent winning goal, only to have his heel stepped on by Jon Loeffler. After an injury sub, Pat McCarthy comes in and throws the winning goal to a diving Greg Shiring for the victory.

So D’oh! supplies the first and only real upset of the Series thus far. It will be interesting to see what sort of noise they make at Northwest Regionals, and if they can get a surprise bid to Sarasota. We’ll be watching.

Wednesday, September 17th, 2008

Sectionals: Weekend One

by Andy Lovseth

This past weekend saw the first action of the 2008 UPA Club Championship Series. All across the country teams were competing to move on to the next round of the Championship Series: Regionals. In most cases, contenders for the tops spots in Sarasota glided through their section. Ozone (East Coast), Slow White (East New England), Johnny Bravo (Rocky Mountain), Condors (Souther California), and Riot (Washington/British Columbia) all made short work of their weekend.

In some Sections, though, there were match-ups that previewed possible qualifying games at Regionals and elimination games at Nationals.

Brute Squad vs. Lady Godiva

Brute Squad and Lady Godiva met in the finals of the East New England Section with both teams missing several key players. The game was fairly close the whole way through, with Brute Squad getting a couple of breaks late in the first half, and then Godiva closing the gap again early in the second half. Brute tried a few different D’s, but the lack of wind made man D the preferred choice. Godiva showed a few different looks as well, including a loose 1-3-3 and a clam. The game was good spirited and both teams are looking forward to a Regionals re-match. The final score was 13-10, Brute Squad.

— Peri Kulshan of Boston’s Brute Squad

Jam vs. Revolver

The first half of the game was very tight, with several defensive breaks for both teams. Jam was able to break to take half with a one point advantage. The second half saw Jam capitalizing on a few dropped discs and solid defensive plays to pull away and finish the game 15-10.

Revolver had a solid strategy for offense and defense, and stuck to that strategy for most of the game. Utilizing their quick handlers, they exercised a lot of patience in working the disc down in 10-20 yard chunks. Defensively, pressure on the dump resets was definitely a focus for them, which resulted in several defensive blocks or errant throws.

Jam threw a lot of different looks at Revolver defensively, mixing in different zone looks despite the lack of wind. On offense Jam utilized a mix of deep throws, winning several discs in the air, and patient “small ball” offense.

— Jeff Eastham-Anderson of San Francisco’s Jam

Fury vs. Zeitgeist

Fury, having just beaten a college team (a combo of many bay area colleges) came into this game pretty fresh. However, they were missing a number of players—Sprout, Jody, Alex Snyder, Gwen, and Alicia Barr. Their first game against Slackjaw was not much of a test (they won 15-4), and neither game lasted to cap by a fair margin.

On the other hand, Slackjaw came to Sectionals with one thing on their mind: beat Zeitgeist. After a long, hard-fought battle Zeitgeist won and had to play almost immediately. This was probably what made the difference in the de facto finals; Fury went up 3-0 before Zeitgeist scored a point, then up 5-2 before Zeitgeist got back into the game.

The lack of wind didn’t prevent either team from playing zone, with Fury working in a new three-man cup zone, and Zeitgeist playing a fairly standard three-man cup as well. The zone D seemed to work well for Zeitgeist, with Fury throwing uncharacteristic turnovers, allowing some fairly easy fast-break points from the Zeitgeist D. Capitalizing well, Zeitgeist takes half up 8-7.

The second half saw more zone, with (we have this on video and counted) one point of Zeitgeist offense scoring after 70 passes (71 if you count catching the pull). However, the offense couldn’t keep that up all game, and Fury’s O started clicking more smoothly, leading to a hard-capped 13-11 Fury win.

Northwest Regionals should prove to be exciting with so much parity between the high level teams. Much of who makes it to Nationals could come down to how many teams attend (and its influence on the pools).

— Kath Ratcliff of the Bay Area’s Zeitgeist

Sockeye vs. Furious George

Sectionals, for the top teams, is a chance to work out some kinks, play with new strategies, and avoid injuries at all costs. In those Sections with two top teams, the Final can be a kid-gloves pushing match—both teams want to win, but nobody wants to give full effort. The outcomes aren’t Win>Loss, instead it can be Win-without-effort>>Win-with-effort>Loss-without-effort>>Loss-with-effort. Since bids to Regionals, especially in the NW, are easy to come by it makes sense to withhold full effort.

Nowhere is this more evident than in the WA/BC section. In NorCal, Jam and Revolver have a deep-seeded rivalry and haven’t played each other much this year, so this tournament was about flexing a little. Similarly, though maybe more dramatic, Rhino/Thompson High was probably a bit more passionate of a final game in the Oregon Section. Thompson is a very skilled collection of players that have years of elite experience but don’t want to practice week-in and week-out. Rhino is significantly younger, with only 3 healthy returners from the Rhino team at Nationals last year.

Furious and Sockeye have already seen each other in peak form (at Worlds, Team Canada vs. Team USA was primarily the same people). Sectionals, with nothing on the line, was an expectedly different feel. Mike Grant and Kirk Savage were not in attendance, as was the case with several Sockeye players. Furious worked in several new international pickups, like Abra (a D-handler with the Dingoes) and a tall, talented Swedish player who is filling in the John Hassell O-cutter role.

Both teams scored easily to start the game, with Furious scoring in fewer passes on each point. It wasn’t until 4-4 that a Furious huck went a bit too far for the first break. Furious scored on O and then immediately got the break back after a Sockeye drop. Ray Illian pulled down a fantastic catch-block on a huck that set-up a second break for the Fish, and at half it was 8-6 Sockeye. Sockeye mixed in zone in the second half to pull away by a very slim margin in the second half.

Furious rotated players equally and got everyone experience and accumulated no major injuries. Sockeye lost three players to injury, none of which is likely to keep those players out of Regionals, but which will all hamper training. As the likely #1 and #2 seeds at Regionals with no difference in path difficulty, who is to say who really won this Sectional tournament?

— Ben Wiggins of Seattle’s Sockeye

Over the next two weeks, we’ll see the remaining teams from across continent vie for their spots at Regionals. It will be interesting to see if there will be any upsets along the way.

Monday, September 15th, 2008

UPA Board Elections

by Ben Wiggins

The Huddle is planning on doing some coverage of the UPA Board Elections.

We’ll be following the UPA information (both candidate statements and audio interviews) and we’ll be placing one question to each candidate; we’ll ask something that seems important based on what they say in their statements. We’ll try to craft questions that force candidates to be specific and to answer a tough question on a relevant issue.

This is obviously our first time covering an election, so it is a work in progress, and will also depend on the candidates willingness to answer a tough question publicly. Hopefully we will have something for you to read right around the start of the voting.

Lastly, The Huddle will be “endorsing” a candidate for each vote; we’ll tell you how we would vote and why for each race, and we’ll try to fully disclose our own inherent biases as well.

In the meantime, keep checking the site for new issues, weblog updates, and features!

Wednesday, September 10th, 2008

Write for The Huddle at Nationals

by Andy Lovseth

The UPA Club Championship Series begins this weekend with Sectional tournaments being held all around the country. While we cannot cover every Section, or even every Region, we are looking to Sarasota at the end of October to bring our readers innovative coverage of Nationals. We have some really interesting ideas of how to present our coverage, but we need some help.

We are searching for 1-2 writers to help report on the four-day tournament.

The type of person we’re searching for has an enthusiasm for Ultimate first and foremost. Experience writing and an understanding of photography and video—be it professional, amateur, or personal—are the main criteria we are looking at for people we think would succeed working with us.

The Huddle is a volunteer effort; we can’t pay your way to Sarasota. We are looking for people willing to volunteer their time and efforts to help us present Ultimate coverage in unique and innovative ways. So if you are going to Nationals, or are thinking about going, (or perhaps this persuades you to go), and are interested in helping out, let us know. Email us info@the-huddle.org.

We look forward to hearing from you very soon. And if you do get in touch with us, we plan on getting back to you in three or four days.

Thanks.

Andy & Ben